Meca-Knights LEADERS ONLY
LegoMaster707_2187 a commencé cette discussion dans Community

So this is for my Meca-Knights thing. Only join if you are a LEADER. That means the following people

Custom_Parts
FireBlade28
General_Veers
NINJACATZ
LegoMaster707_2187

NOBODY ELSE JOIN. If you want to join one of the Armies, click that link. Some rules.
This is for the Leaders, not anyone else
Be kind, no swearing, I mean it is a war, but we can be civilized
Try to keep it Knight related, I mean you can talk about other stuff a little but try and keep it on the Meca-Knights

FYI, You guys should probably make forums for your individual army. If people do, don’t look at them. That is THEIR team’s business not yours. I mean I guess spies are allowed but we should make some rules about things like that.

Plus…
164 réponses · Page 3 sur 9

I think something like Polytopia or Civilization might be better?

It’s more advanced.

We should have a gamekeeper who has the map and stuff and then we take turns doing stuff. Just as a reference, this is the Tech Tree from Civ V. We could do something similar to it. https://www.google.com/url?sa=i&url=https%3A%2F%2Fforums.civfanatics.com%2Fthreads%2Fhere-is-the-civilization-v-tech-tree.380488%2F&psig=AOvVaw0FA94ywWO9aoR6CWzMPZFI&ust=1642800988975000&source=images&cd=vfe&ved=0CAwQjhxqFwoTCND0u96kwfUCFQAAAAAdAAAAABAJ

One of the key points (I think...) will be the reactivity of people playing.
If we do a kind of turn-based campaign, then it means that we have to act one after another, hoping that everyone plays quite fast in order not to freeze everything for a couple of days.
But after all, we are not in a hurry 😄

Yeah. We need really active people as generals. We also need to be on at similar times.

Also, should we be able to change the names of cities and stuff?

Or do we just have to take whichever one.

The ones I inputed were just short examples, but yeah I guess we can change names... as long as it fits on the map 😃

Yeah, like when you take out a settlement you can rename it.

We should have different types of units and terrain and stuff. As well as different seasons.

we should have vice generals just incase the general is absent

Wow it's going fast in your heads, guys 😃
Let me put below the "battle rules" that I thought about when designing the map...

ARMIES
Armies are made of 1 to 4 nanofigures (grouped on a 2x2 round plate).
There can be several armies of the same player on a land. If so, instead of moving an army (see below), this player can rearrange the nanofigures between armies. For example, if he has an army of 2 nanofigures and an army of 1 nanofigure, he can switch to 3 armies of 1, or 1 army of 3.

TURN

  1. LEADERS MOVE
    Each Leader can move 1 army to an adjacent land:
  • if the land of arrival is neutral, you now control it (put your flag on the land)
  • if the land of arrival is controlled by another Leader, you can remove its flag. On the next turn, if the army remains in this land, you will control it (put your flag on the land)
  • if there is already an army in this land, both players should agree on whether they want peace or war. If they agree on peace, then both armies can remain on the same land. If the army of the player controlling the land leaves, then the flag will remain as long as the other army chooses to remain in peace. If at least one player chooses war, then both armies fight. The player with the largest army (in number of nanofigures) wins. The winner removes one nanofigure from his army, and the loser removes his entire army. If it is a draw (same size of armies), remove one nanofigure from each army. The battle will continue (or end) on the next turn.
  1. VASSALS MOVE
    When all Leaders have moved their army, each Vassal can proceed as well, applying the same rules as above.

  2. TAXES & TRAINING
    Leaders collect taxes from the lands that they control: 1 GP (gold piece) per land with their flag on it.
    Then they can spend their money to train new armies: 3 GP per nanofigure. The new nanofigure is placed in any land controlled by the player, either as a new army or in addition to an army in this land (only possible if this army has less than 4 nanofigures).
    When every Leader has gone through this phase, you can begin a new turn (go to 1.).
    Optional rule: at this stage, each player can make a model in Mecabricks, displaying anything that happened during this turn. By doing so, he earns 1 additional GP. After all, the objective is also to build stuff in Mecabricks, right? 😉

What do you think about that?

I don't really know how to include different types of units, but for sure it would be great.
Catapults could fire at an army in an adjacent land (but would automatically lose in close combat),
Archers could 'support' an army fighting in an adjacent land,
Horsemen could move by 2 lands instead of 1,
etc...

Adding resources could be consistent: for example, wood is needed to build catapults, or light defenses (wood wall). With stone we could have heavy defense (strong wall).

Tech tree, seasons, vice-generals? Very nice ideas!!

if some one is good at animation they can make one explaining the rules

Maybe, I think that’s a good idea. But they should try and give the Generals as much time to do it. The general can tell their Vice-general if they’re gonna be gone and some basic ideas of what to do.

I didn't read all the rules but it looks good

AMAZING RULES VEERS! I JUST SAW THAT POST!

we should have a list of technology to make

Yeah, that allows to to increase taxes, get better units etc

But we should have a gamekeeper who keeps the board.

Publicité
5 participants
Avatar de LegoMaster707_2187
Avatar de JCFRK_yodels_in_the_alps
Avatar de General_Veers
Avatar de Fireblade28
Avatar de OldNCATZ

LEGO, le logo LEGO, la minifigurine et les configurations des briques et tenons sont des marques déposées de LEGO Group of Companies. ©2024 The LEGO Group.

Mecabricks, le logo Mecabricks et tout le contenu non couvert par les droits d'auteur du groupe LEGO sont, sauf indication contraire, ©2011-2024 Mecabricks.