Digital Renderings
Scrubs started this discussion in Community
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Hello,

I thought it would be a good idea to start a new topic to post the renderings of models built in mecabricks.

So here is my version of the Ecto-1 LEGO set:
https://farm6.staticflickr.com/5606/15560903865_77a10bc6f4_c.jpg
Ghostbusters by mecabricks, on Flickr

This was the first time I used the Cycles renderer from Blender and the node editor. I really enjoyed doing it and I'm looking forward to improve my skills.

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537 replies · Page 4 of 27

That looks awesome Zanna!

^^

Now I'm working with materials, I'm following some tutorials like this (video)
While waiting for high quality render, this is the result:

Still life #001 by zanna
https://lh4.googleusercontent.com/-XuePzx3WHCs/VcYcmS-Dc2I/AAAAAAAAAmw/X5GcYdAQ2DM/w960-h540-no/WIP.gif

Here is the first attempt about motion blur in Blender - if you are interested I can make a short tutorial 😉

Stratoplane "The Bumblebee" by RuMontag
http://www.mecabricks.com/image/rendering/p/njG7ej.jpg

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Administrator

Yes. I'm interested! If you wish to do this tutorial, start another post 😉

Nice one. I would set the rotation to SUPERFAST. That would look better for the still I think.

Nice, you can find the Motion Blur tutorial here!

virtualrepublic, yes, I think you're right.. 😉

When I saw this model I couldn't help thinking about one of the last scenes in the Lord of the Rings 😛

Based on Tahu display base by Jeff
http://www.mecabricks.com/image/rendering/p/0be84D.jpg

Nice, nice. Keep it up. I love your renderings. Wished, I had more time ...

Thank you virtualrepublic! 😜
Yes... I'm spending my holidays at home, so I have a lot of free time...

Lego Indiana Jones by Scrubs
http://www.mecabricks.com/image/rendering/p/nb7wXb.jpg

Then convert the backplate to a LEGO version ^^

Hey virtualrepublic: I'm not so crazy! 😆

Another interior render ^^
Lego Parisian Restaurant (10243) by Scrubs
http://www.mecabricks.com/image/rendering/p/qD6mWj.jpg

Last day of free time. Two renders about Lego Architecture: 😝

Lego Sydney Opera House (10234) by Scrubs 🎼
http://www.mecabricks.com/image/rendering/p/ZVNeZb.jpg

Lego The Leaning Tower of Pisa (21015) by Scrubs 🇮🇹
http://www.mecabricks.com/image/rendering/p/xV2gqj.jpg

My first attempt at converting a cape to a fabric material.
http://www.bricksafe.com/files/Umbra-Manis/renders/Gandalf.png/800x450.jpg

Nice lighting UmbraManis 😃
Unfortunately I can not see the fabric material 😵

I didn't say it was all that successful. 😄
I'm working on another attempt.

UmbraManis: let's try and try again 😉
Today I failed too... 'cause I tried to add grain to sloping pieces, but I spent 2 uselessy hours 😭 😢 😡

So, this is the render of Lego Enzo Ferrari 1:17 (8652) by zanna 🇮🇹
http://www.mecabricks.com/image/rendering/p/NjRqnV.jpg

Hope you like these renders too!

[MOC] Penrose Triangle by zanna
http://www.mecabricks.com/image/rendering/p/qVXQkj.jpg

Lego Big Ben (21013) by Scrubs 🇬🇧
http://www.mecabricks.com/image/rendering/p/0beENb.jpg

Hi guys,
yesterday I did a little test to compare a photo with a render.
I must start by saying that, unless you are in a photographic studio, it is difficult to perfectly recreate the lighting conditions. So already from this point there are some differences.

Here is the comparison:
Lego Captain Red Beard with Pirate Hat with Skull by UmbraManis
http://www.mecabricks.com/image/rendering/p/zbJYKD.jpg

Considerations:
1️⃣ parts geometry - It is almost perfect! 💯
2️⃣ materials - in this case the minifigure has several years, so pieces don't reflect lights so well, so I added a bit of roughness. The sword is matte (opaque) in reality.
3️⃣ textures - in real textures there are print defects that are difficult to recreate digitally. however I think it's quite easy to photograph a real texture and apply it to an uv map. I don't want to say that realistic uv maps like this must be in Mecabricks 😜
http://i57.tinypic.com/24bw7c1.png

What do you think guys?

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Administrator

Thanks for this experiment. Hook geometry is not that great though. It seems to be wider in the real version.I can improve 😉
Did you try to render it with this modified texture?

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