Hy,
Is there a possible way to export a model with all textures and shader to Unity?
Please help!
I have a solution!
Export the model from Mecabricks as a .dae model. Then import it into Blender, set render mode to cycles and export it as a .fbx. Important: Enable Apply Transform!
Now go into unity and import the fbx. Now select the model and click on Extract Materials in Material. Choose a path for the Materials and click save.
Now the model is ready!
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