Tail lights in Blender?
fictitiouspasta a commencé cette discussion dans Model Export and Render

Hi,

I was wanting to render a new build with some glowing tail lights in Blender. I loaded up the Mecabricks file, then my own HDRI. I then put a simple point lamp at the end of the trans-red piece, and pointed it where it should go. But when I preview the render, it just simply doesn't work. Is this an issue with the Mecabricks addon, or is there a setting I am missing? Thanks!

2 réponses · Page 1 sur 1
Avatar de Scrubs
Administrateur

Hello. This is how you set your lights.
Point lights do not have any orientation. Light is emitted equally in all directions. Therefore rotating it doesn't change anything.
Make sure that you increase the strength value significantly. Maybe around 50000.
Also make sure that the point light is not under a solid stud if you put it behind a transparent part.

Another solution is to make the transparent part glowing. You can unplug the volume absorption link of the node and replace it by an emission shader.

Many Thanks @Scrubs!

Publicité
2 participants
Avatar de fictitiouspasta
Avatar de Scrubs

LEGO, le logo LEGO, la minifigurine et les configurations des briques et tenons sont des marques déposées de LEGO Group of Companies. ©2024 The LEGO Group.

Mecabricks, le logo Mecabricks et tout le contenu non couvert par les droits d'auteur du groupe LEGO sont, sauf indication contraire, ©2011-2024 Mecabricks.