MecaBricks Workshop - A Primer for First Time Users
djm a commencé cette discussion dans Help and Tips

I'm a first-time user of MecaBricks. I've been using both LDD and MLCad up to this point. As a consequence, I started using MecaBricks with a LDD/MLCad mindset. That mindset needed re-tuning. It is possible that other new users will have a similar mindset when they first use MecaBricks. I have put together a short primer (see below) for new users to get them going with using MecaBricks. It's purpose is to get people interested in using MecaBricks so is consciously not an extensive "how-to" guide. The primer begins after this paragraph.

This primer provides a brief introduction on how to use the MecaBricks Workshop. It is a simple "how to get started" guide. As such, it describes only a small amount of the MecaBrick workshop's capabilities - enough to whet your appetite and want to come back for more. The primer is presented as a sequence of 10 steps, with each step assuming the previous step has been undertaken. Each step is formed by some descriptive text and one or more screenshots.If you are used to using either Lego Digital Designer (LDD) or Mike's LEGO CAD (MLCAD) to design your model, note that a slight mindset shift will be required when using MecaBricks. It's not a big difference but it may be enough to have you scratching your head to begin with. Attention will be drawn to the difference at an appropriate point in the primer.

The MecaBricks workshop can be trialed without the need to create an account. This primer assumes that you have you browser opened and are already in the MecaBricks workshop. If you aren't, please navigate to [url]http://www.mecabricks.com/en/workshop[/url]. So without further ado, here are the 10 steps that make up the primer for first time users.

1) Pick a colour
http://bricksafe.com/files/djm/MecaBricks%20New%20User%20Primer/01_choose_colour.jpg
Figure 1 - Pick a Colour
The lower part of your browser window is where you select the part that you want to add. There is a pop-up list which categorizes the parts. When you pick a category, the list of available parts will change to reflect the chosen category.

Begin by picking the colour that you want the part to be, Click on a colour in the bottom right hand side of the window (see Figure 1). Note that if a part is selected when you choose a colour, the colour of the selected part will change. When you are looking to add a part which is different to the colour shown on the colour palette, ensure that no part is selected prior to selecting the colour.

2) Add a Part
http://bricksafe.com/files/djm/MecaBricks%20New%20User%20Primer/02_loading_brick.jpg
Figure 2 - Part Loading
Use the forward and backward icons on each end of the list of part images to view the parts available within the selected category. When you see the part you want, click on it. You may see a "progress" indicator displayed while the part loads (see Figure 2).

3) Part Placed at the Origin
http://bricksafe.com/files/djm/MecaBricks%20New%20User%20Primer/03_placed_brick.jpg
Figure 3 - Part placed
The first part will be placed at the origin (X, Y and Z co-ordinate of 0, 0, 0). Notice the three differently coloured arrows near the brick. Each part will have one of these and it will be displayed when the part is selected. The red arrow points along the part's X axis, the green arrow points along the part's Y axis and the blue arrow points along the part's Z axis. You will see the impact rotating a piece has on these arrows in step 9. It is also worth noting that in the bottom left hand corner is a similar (but smaller) red, green and blue axis indicator. These are used to indicate the current orientation of the view of the model being built. When you rotate the view, this indicator will rotate correspondingly.

4) Moving a Part
http://bricksafe.com/files/djm/MecaBricks%20New%20User%20Primer/04_move_brick.jpg
Figure 4 - Moving a Part
LDD/MLCAD mindset shift. The way a part is moved in the MecaBricks workshop is different to that for LDD and MLCAD. You move a brick by moving the mouse onto the axis for the direction which you want to move the brick (see figure 4). The arrow will change colour to yellow. Click and hold the left mouse button down and drag the part in the direction which you want it to move.

5) Select the Next "Target" Point
http://bricksafe.com/files/djm/MecaBricks%20New%20User%20Primer/05_select_target_point.jpg
Figure 5 - Select First Target Point
The currently selected brick is drawn in red. When you move the mouse over the selected brick, it will turn blue and display some orange points. One use for these points is to determine where the next part will be added. When you position the mouse over one of the points, the point will turn green. Clicking the left mouse button will "lock in" the point as the target point.

6) Add the Second Part
http://bricksafe.com/files/djm/MecaBricks%20New%20User%20Primer/06_add_secind_brick.jpg
Figure 6 - Add Second Part

Pick the next part to be added by selecting an appropriate part category, scrolling to the desired part and clicking on the desired part. The part will be added to the model using the target point of the currently selected part. If a part on the model is not selected when the new part is picked, the new part will be added at the model's origin (0, 0, 0).

7) Select the Next "Target" Point
http://bricksafe.com/files/djm/MecaBricks%20New%20User%20Primer/07_select_second_target_point.jpg
Figure 7 - Select Second Target Point
Just as with step 5), a target point is selected on the newly added part. Notice that a target point has an X, Y, Z orientation, just like a part has. The axis orientation for a target point may differ from that for the part (see Figure 7).

😎 Add the Third Part
http://bricksafe.com/files/djm/MecaBricks%20New%20User%20Primer/08_add_third_part.jpg
Figure 8 - Add Third Part
Pick the next part to be added by selecting an appropriate part category, scrolling to the desired part and clicking on the desired part. The part will be added to the model using the target point of the currently selected part (see Figure 8 ).

9) Rotate the Part
http://bricksafe.com/files/djm/MecaBricks%20New%20User%20Primer/09_rotate_part_45.jpg
Figure 9a - Part Rotation #1
Having placed a part, the arrow keys can be used to quickly rotate the part by 45 degrees along different axes. Pressing the right arrow key once will rotate the part clockwise around the Y axis (see figure 9a) (assuming the viewpoint for the rotation is looking towards the part's axes origin).

http://bricksafe.com/files/djm/MecaBricks%20New%20User%20Primer/09_rotate_part_90.jpg
Figure 9b - Part Rotation #2
Pressing the right arrow key a second time will rotate the part clockwise another 45 degrees around the Y axis (see figure 9b).

The key combinations to rotate a part around an axis are;
Left arrow - Anti-clockwise rotation around the Y axis
Right arrow - Clockwise rotation around the Y axis
Up arrow - Anti-clockwise rotation around the X axis
Right arrow - Clockwise rotation around the X axis

10) "Show Me The Edges"
http://bricksafe.com/files/djm/MecaBricks%20New%20User%20Primer/10_edges_and_view_rotate.jpg
Figure 10 - "Show Me The Edges"
It is possible to change the way in which parts are displayed. For example, edges can be added to the model (see Figure 10), which you may find will make it easier to see individual parts.

Conclusion
The MecaBricks workshop is a powerful CAD tool for LEGO. This primer has touched on a few of its capabilities. You are encouraged to explore and experiment further to discover more about it.

Plus…
373 réponses · Page 17 sur 19

Double Post

Thanks so much, @B1Trash! That's exceedingly helpful, and I'm a little embarrassed to say it (obviously) didn't occur to me to try it without the '0'. lol Also, neat to know you can link to a part in the database. Learn something every day... 😉

OLA! SOU NOVO USUARIO NO MEGABRICKS. GOSTARIA DE SABER COMO FAÇO PARA EXPORTAR UM PROJETO PARA O BLENDER. NAO ESTOU CONSEGUINDO DE MANEIRA NENHUMA, ME AJUDEM POR FAVOR!

@RAFFAEL In the WORKSHOP view, at the top left click FILE then in the drop down menü select EXPORT. (Not sure how they're labelled in your browser, but you can see the locations of those functions in the screenshot from B1Trash above.)

@B1Trash Olá, estou com dificuldades de como animar movimentações no Blender, queria saber como faço para animar as pernas, braços e as cabeças das minifiguras, e como faço para adesivar peças? Também percebi que o mecabricks não fornece tudo, por exemplo, não encontrei as bigfiguras do crocodilo e do bane da linha Lego Batman Movie, alguém pode ma ajudar por favor?

Hi StudioImprovise,

I'm not the expert on animations... I would suggest you can start by watching some YouTube videos on the Blender plugin EpicFigRig. I think that it should do what you need to animate minifigures, including getting the parts to stick together. As far as parts go, not everything Lego makes is in the library. At the moment, I think there's only one big fig.. and it's not Bane.

BUENA TARDE ENTRO A LA PLATAFORMA PERO YA NO ME APARECE LA BARRA DE LADON DERECHO DONDE SE ENCUENTRAN LOS COLORES QUE TENGO QUE HACER?

How do you bend the string pieces on mecabricks.

How can I create a Custom Part and how does the Custom Part thing work?

Can add on the following WeDo 2.0 Electronic parts in Mecabricks?

  1. LPF2 SMART HUB 2 I/O 4X8X3 - 19071
  2. LPF2.0 MEDIUM MOTOR - 21980
  3. LPF2 SENSOR DETECT 2X4X1 - 20844
  4. LPF2 SENSOR TILT 2X4X1 - 20841

Can you add on the following WeDo 2.0 Electronic parts in Mecabricks?

  1. LPF2 SMART HUB 2 I/O 4X8X3 - 19071
  2. LPF2.0 MEDIUM MOTOR - 21980
  3. LPF2 SENSOR DETECT 2X4X1 - 20844
  4. LPF2 SENSOR TILT 2X4X1 - 20841

Guys I'm back!

say you attach multiple parts to an adjustable piece, like a hinge. How can you rotate the entire assembly along the hinge instead of just moving the hinge piece itself?

Select all the parts that you want to stay together. (Grouping and locking the parts can help with this, but it's not required). All of your selected points should be highlighted red. Now choose the pivot point using keyboard shortcut [P] or the Pivot Point tool on the left-hand sidebar (Third from the top, looks like a targeting circle.) Now find the hinge point you want to use. You may need to spin the view around until you can get a good angle to the point you want to use. Don't be afraid to hide pieces that are in the way. The dot should turn green when you hover over it. Now click on it and the movement gizmo will jump to the new pivot point. Now you should be able to rotate your parts together.

Alternatively, there are some shortcuts to this. Each piece has a default snap/pivot point. If you select your part and the correct point is already active, then you won't necessarily need to do the pivot point step. Just select that part first and then multi-select all of the other parts. Your gizmo should already be centered on the default point, so now you just have to rotate your parts. Also, technically you only need to use the Pivot Point tool if you're selecting a pivot point outside your group. But sometimes the stationary portion of the hinge that your piece is connected to will block the yellow dot. By selecting the Pivot Point tool, you can use the snap point of the piece you aren't moving as the center of rotation. It just makes it easier to click sometimes.

I hope this makes sense.

THIS SOFTWARE IS FREAKIN BROKEN!!!!!!!!!!!!! IT DOESN'T WORK AND IS STUPID!!!! PLS HELP

whats broken?

How do you rename parts folders? When I group some pieces the folder is called "Group.###". How can I change it to whatever I want?

@pac432-

Select your group in the Graph tab. It should be highlighted blue. Now below the Graph tab, look for the Object tab. The first section is Group and in that section the first item is Name. This is where you can change it.

Hope that helps... Cheers!

Publicité
172 participants
Avatar de djm
Avatar de Scrubs
Avatar de B1Trash
Avatar de Sealund
Avatar de JoeCheesy765
Avatar de Sim
Avatar de KingofAce
Avatar de ArmoredBricks
Avatar de Alpha.Stronghold
Avatar de MoparGuy00
Avatar de SpecterVamp
Avatar de brickboy123
Avatar de greenpanda
Avatar de Swqrd
Avatar de Hoodedspider
Avatar de GavGeist650
Avatar de axolotl_boi
Avatar de PyrokineticNinjaMaster
et d'autres

LEGO, le logo LEGO, la minifigurine et les configurations des briques et tenons sont des marques déposées de LEGO Group of Companies. ©2024 The LEGO Group.

Mecabricks, le logo Mecabricks et tout le contenu non couvert par les droits d'auteur du groupe LEGO sont, sauf indication contraire, ©2011-2024 Mecabricks.