## Global
Ctrl + S - Save
Ctrl + Z - Undo
Ctrl + Y - Redo
## Viewport and Graph Panel
A - Select all / Deselect all
B - Start box select tool. Elements in the box will be added to the selection. Press shift to remove them
C - Take viewport screenshot
D - Clone selection
E - Show/Hide empty panel
F - Flexible Part Tool (only active for flexible parts like rubber band, flex tube, etc.)
H - Hide selection
ALT + H - Show everything
I - Invert selection
J - Group selection
Alt + J - Ungroup selection
L - Show/Hide lamp panel
M - Toggle between translation and rotation gizmo
P - Select pivot point
Q - Toggle between small, medium and large transformation grid
R + (X or Y or Z) + numerical value - Rotation along selected axis in the global or local space
S - Select snap point
T + (X or Y or Z) + numerical value - Translation along selected axis in the global or local space
V - Toggle between Global and Local Space
W - Display selection tools
Z - Toggle between shaded, shaded with edges and wireframe mode
CTRL + Left Click - Add or remove element to or from the selection
NUMPAD 8 or 2 - Translate along Z axis
NUMPAD 4 or 6 - Translate along X axis
Page Up or Page Down - Translate along Y axis
← or → - Rotate selection 45° along Y axis
↑ or ↓ - Rotate selection 45° along X axis
Home or End - Rotate selection 45° along Z axis (keys next to page up and page down keys on an apple keyboard)
Esc - Deactivate selected tool / Cancel rotation or translation
Ctrl + Click - Add or remove a part/group to the selection
Numpad 5 - Toggle between Perspective and Orthographic projection
Numpad 9 - Toggle between Turntable and Trackball orbit style
Numpad 0 - Reset the position of the camera
Ctrl + Numpad 3 - Left view
Numpad 3 - Right view
Ctrl + Numpad 1 - Back view
Numpad 1 - Front view
Ctrl + Numpad 7 - Bottom view
Numpad 7 - Top view
Numpad . - Center selection or scene
Space - Change camera orientation
Del or Bak - Delete selection
B - Box select: add to selection
B + Ctrl - Box select: remove from selection
I - Inverse selection
A - Select all / Deselect all
Click + Ctrl - Add / Remove Anchor point to / from selection
E - Extrude first or last anchor points
D - Divide curve joining two anchor points
DEL or BAK - Delete anchor points
S - Snap anchor point or solid part selected
## Animation Editor
A - Select all nodes
B - Start box select
Ctrl + C - Copy selected nodes
D - Duplicate selected nodes
G - Move selected nodes
I - Invert node selection
Ctrl + V - Paste nodes previously copied
Numpad . - Center selection
Numpad 0 - Reset diagram position
Numpad 1 - Reset diagram zoom
Del or Bak - Delete selected nodes
No copy and paste. The workflow is to import this other model inside your scene.
Every time I go onto Mecabricks, the precision is automatically reset to 3. I would like it to be set to 10. Can you set a precision?
Hello.
How to pan the view? In blender i can use Shift+MMB to do so.
Its either left mouse button or right mouse button.
how do i find my color pallet my whole right side of the screen disappeared.
don't use split screen for mecabricks.
you can but there's a certain amount that will make it not messed up
does that answer your question?
Legoman7 Save, and refreshing shall do the trick.
that might work
where is spilt screen mode?
also refreshing has not worked
i have no idea what happen the screen is black where the color bar should be.
Split screen? What device do you use?
Check your browser zoom level, depending on what browser you are using it may be a different zoom level but it should work for most at 80-120% and in between there, just try and canhe it and see if your right panel appeares?
How do you add minifigure legs torsos ect. in??? like adding in new legs for the ninjago legacy ninja
May you elaborate?
like adding in new legs and torsos for the lego ninjago 2019 legacy sets
You will need to master the power of creating custom prints. You can find that here:
https://mecabricks.com/en/forum/category/8
https://mecabricks.com/en/forum/topic/1582
After that, you shall submit them to the database (for approval)
Then it will become an official print
If you're talking about new pieces in terms of molds, well, sorry, can't do anything about that.
thank you
How do you change the size of objects, or can you even do so?
@TwistenX, you can only change size of flexible parts like tubes etc. Otherwise the bricks are as solid as in real life!
@Sealund Thanks! I have another question, how do you move your camera around? (Besides changing view perspectives and zooming in and out. I mean, just like, shifting it over. I need this because it's very difficult to build without it, and if it doesn't exist, please recommend it to @Scrubs for me.)
Right Mouse Key, I believe, to shift the camera around.
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