MecaFig Add-on for Blender
Helo started this discussion in Model Export and Render

Hello,

This thread is intended to provide support for the MecaFig add-on.

On this thread, I will post all the news about the add-on: updates, development of features, major changes, bug fixes... And you can also use it to ask your questions, report any bugs, suggest ideas...

Thanks.

More…
204 replies · Page 7 of 11

Hi, Helo!

Thank you! The DEF_Foot thing and the special controls work perfectly!

Btw, how do I check the decoration/ metallness vs color/ data thing? The Ultron MK1 I used was freshly exported from mecabricks.

Looking forward to the next update! 😄

Thanks again!

Hi feureau,

With a part selected , take a look in the sub-panel MAPS of the Shader panel in the MecaFig menu. There is a "Workflow" option that indicates the type of maps used. Note that changing the type of workflow will not fix the problem. Each workflow work with a specific type of maps.

Since today, we are lockdown again in France. It should let me more time than usual to work on MecaFig.

Hi, Helo,
I checked it and apparently the minifig was imported with decoration/metalness. After switching to Color & Data the transparency looks like this:

https://i.imgur.com/5pHZJ2K.png

Ref is the same minifig (Ultron MK1) imported via mecabricks advanced.

Stay safe in France! Looking forward to the update. 😄

PS: Please consider supporting the friends type minifigs in the future 😄

Hi feureau,

Sorry, I forgot to answer you!

Yeah, switching to Color / Data will not resolve the problem. Color / Data workflow need different maps to work correctly. I'll take a look at this problem with this texture tomorrow.

Not plan to work on friends type minifig, sorry. Someone already asked me if I remember well. If I can and some people are interested, I'll consider to support it.

Thank you!

Hi, Helo!

No problem, please take your time.

And YES, at least I'm interested in the friends type minifig rigging! I think some people would be interested in it too. Please consider future support for it. 😄

Stay safe and thanks again!

Hi, Helo

I'm trying to import this minifig:

https://www.mecabricks.com/en/models/eDvVXnxe2BR

But I keep getting errors:

Traceback (most recent call last):
File "D:Program FilesBlender FoundationBlender 2.902.90scriptsaddonsmecafigoperatorsmecafig.py", line 49, in execute
add_mecafig_from_file(self, context, filepath, i)
File "D:Program FilesBlender FoundationBlender 2.902.90scriptsaddonsmecafigfunctionsmecafig.py", line 699, in add_mecafig_from_file
figs = extract_from_zmbx(self, context, filepath, file)
File "D:Program FilesBlender FoundationBlender 2.902.90scriptsaddonsmecafigfunctionsmecafig.py", line 466, in extract_from_zmbx
dec_image = dec_images[dec['name']]
KeyError: 'untitled_drawing_(25).png'

location: <unknown location>😶1

To reproduce:

  1. Download .zmbx
  2. in blender > mecafig > add from file.

I tried importing using mecabricks and it imports just fine: https://i.imgur.com/MAatUKf.png

any ideas what's wrong here?

Thanks in advance!

Hi feureau,

Yeah, this is because the texture of the torso of this model on Mecabricks is a custom decoration, and the Importer of Mecafig do not deal with custom decorations but only with officials. If you try to import with a custom texture, it creates an error. It's already fixed for the next version.

For the moment, you need to replace the torso with a basic torso to correctly import the Fig and manually assign the custom texture from the MAPS sub-panel of the Shader panel in the Mecafig main menu.

Hi Helo!

That works! Thank you very much! Looking forward to the next update!

Thanks again!

Hi, Helo!

I'm having a bit of a performance problem with Mecafig enabled. I have a rather large scene with lots of pieces involved, and it took blender about a second to select anything. I narrowed it down to the addons and if I have Mecafig enabled, the selection lag goes away.

But if I don't have mecafig enabled, my minifigs would have their heads offset like so: https://i.imgur.com/c45MLTX.png

If I enable mecafig and reload reload the scene would turn out fine again: https://i.imgur.com/K4Co7vF.png

Would you mind looking into these two issues for a bit please?

Thanks again!

Hi feureau,

I see that some parts have the Subsurf enabled. Depending on your hardware, it could lead to some lag if your scene has too many polygons. Try to disable the Subsurf for all these parts.
About the offset when you disable the add-on, I'll need to look into that.

Thanks.

Hi, Helo

I'll look into that subsurf thing, thanks! Strange part about that is that if I disable mecafig, I can select things as normal with no lag.

Thanks again for looking into this.

Just wanted to say, I just bought MecaFig... and I am thoroughly impressed with it, absolutely amazing. I would recommend adding helmets, hair, etc. It would make it so much better

Hi KidBlogr.com,

Yes, support for accessories is already in development. It will be part of the next version of the addon.
Thanks!

Hoping to see support for Blender 2.91 , quite a few issues at the moment but I wont ask for a refund.

Hi,
Love your rig. It is just a pleasure to use, and a huge time saver -well worth the price. Just one request, hopefully a small one. Maybe it's a hidden feature, but I don't see anything that moves the elbows and knees. The arms and legs bend nicely, but it still seems kind of linear without being able to twist the legs and arms at the knees and elbows. I am kind of new to this, so maybe it's just a technique that I am not aware of, but right now I'm having a very difficult time switching the IK off in order to adjust the knees and elbows. Maybe you (or someone) can enlighten me. Thanks!

Hi,

@nolascoin: Sorry for my lateness answer. Yes, the next version will obviously support Blender 2.91. Sorry for the issues.

@dynocomp: Glad to know you like it. Unfortunately, IK Poles are not supported in this actual version of the Rig. I already tried to implement it but it systematically broke the specific rigging I made for the legs and the arms. IK Poles will be available for the next version but it will certainly imply to make some modifications to the actual rig. I'm still working on it.

Thanks!

Hi Helo,
Thank you for the response! I kind of thought it would be a big request. If it's gonna break, best to leave it alone. But if it works - fantastic!
In any case, I'm looking forward to your next update. Keep up the great work!

Hello. I would want to ask for a new feature in MecaRig. If you could also make rigs for some minifig hairs and accessories. Thank you.

Hi CustomLEGOBrick,

Some tools for handling accessories are already planned for the next versions. However, these tools are intended to only handle accessories, and not deform them, if this is your question. Unfortunately, creating a specific rig for each accessory would require a massive amount of time and work.

Thanks.

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