Hey everyone,
I’ve been experimenting with some custom scenes in the Mecabricks Workshop and ran into an issue that I can’t figure out. When I add multiple light sources (like spotlights or area lights) and render the scene using the advanced renderer, I get these strange lighting artifacts—like unexpected shadows or glowing patches on certain bricks, especially transparent ones.
Has anyone else experienced this? Is it a bug in the renderer, or am I doing something wrong with the light settings?
Would love to hear your tips or if there’s a workaround for cleaner renders when using complex lighting setups.
Thanks in advance!
—Mark ragdoll hit
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