Hello!
Is there a way to import the .zmbx into blender using the add-on but preserving the piece ID information as listed in the workshop? My workflow (animation feature film) requires me to have that ID in blender in each piece as to later replace each object with a corresponding, self authored high poly version using that id as reference.
Any ideas that could help me? Am I doing something silly? Sorry in advance if there's an easy solution to this problem and I missed it!
Edit: I did miss the fact that pieces do keep their id's in blender. I just had to click the drop down for each piece to find it. Whoops
Hello. No, it is not possible at the moment. It might be possible with the advanced add-on in the future.
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