I've recently been putting all my models into unreal engine 5 using nanite, is it possible to make a faster workflow using the zmbx and create a plugin for unreal that imports them?
A cheap solution would be to export as USD from blender and modify the standard USD material in Unreal to have de descent lego brick shader that will keep the color information from blender (roughness, normals, SSS have to be remade from scratch in unreal)
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