Truly Round Studs for Render?
7BS a commencé cette discussion dans Help and Tips

I'm using the Blender Advanced add-on for rendering and have noticed that the curved sides of studs are not truly round but rather are approximated by a polygons with about 16 sides. Is there an easy way (I have pretty limited experience in Blender) to use true circles or polygons with a higher side count instead?
Thanks.

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True circle doesn't exist in computer graphic. You can use a subdivision modifier but it will introduce other issues.

Thank you, the modifier worked fine for me.

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