Hi, I did this proof of concept which is an animation of a small snowmobile "morphing" into an alternative build. This is done by having both the start build and end build and then using the "transforms input node" to get the start and end location and rotation and animating the vector between the two with a delay between bricks. My question - is there a more efficient way to do this than having to plot the absolute position of each brick (start and end)?
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