I believe there's an error with the UV4 map for the 3816 and 3817 parts? The UV map seems to be misaligned, so if you're doing a decoration on the leg that you want on both, you can't just flip the image. 3816 is shifted a little to the right of 3817.
Additionally, would it be possible to get a "mirror" option for our textures? It'd just save a few extra steps, and possibly some storage space for custom decorations.
I will have a look at the issue but really you shall only use the latest version of the uv layouts (uv5) others are really only here for legacy reason for admins.
I'll look into updating it on my Illustrator file - I'd have to see some existing ones with that version for reference. Would it be possible to make it so you can directly download existing UV maps? A lot of times I go looking for a specific decoration, like say, for a cellphone, but it is a bit of a hassle to then import it into my scene again and have an additional duplicate mesh when I just want one brick's look in particular. I normally download the Collada export and unzip it to get it, but that's just this whole process and a lot of extra steps.
You can already do it. You have a download button in the texture panel of the part manager.
The one in the parts manager won't let me access any textures other than the ones I've created and uploaded
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