Hi, i just noticed there are some parts containing zero area triangles.
For example Angular Brick 1X1 seems to contain 2 null triangles (degenerate into a line).
I saw something like that in the past, exporting from sketchup for example. No holes but some degenerate triangles (bad triangulations, usually fixed with some manual triangulation, at least in the skup case).
Anyway, apart from minor rendering glitches, the main problem is in blender 2.8, with solid mode and shadows enabled:
That is how i actually discovered this 😄
I will report this to blender, when the general 2.8 bug tracker will be open, but i think it would be nice if you look into this and fix the geometry (atm can be fixed in blender by creating a degenerate triangle, selecting it, selecting similar area faces, and deleting).
Hello,
The source geometry loaded is different from the geometry used by the real time 3d engine and exported.
For part 4070, can you point me on the direction of the faulty triangle? I cannot find it - I do not have Blender 2.80 as this thing is currently unusable for what I do.
A fast check is:
To select them, the easy way i just found:
You can select them without the addon, but you need to create a degenerate face, select it, use select->select similar->area (it is more tedious)
I checked my export and it is the only problematic piece in my model.
I would suggest you to make an internal tool that check degenerates (with some threshold), to eventually identify other cases.
Also, simply deleting degenerates may not be always the optimal solution. Sometime it can create non connected edges (virtual holes, if you get what i mean).
Hi,
This has never been a problem in the past. I understand that it can happen with some pieces during the automatic conversion process by the real time engine on the client side. I won't write a tool for a very marginal problem but I could update the root mesh on a case by case basis.
Sure, do what you feel is appropriate.
I will let you know if i find other parts with degenerates.
PS: i did some mesh validations tools for a client years ago, so i'm abit picky about it 😃
Hehe. The good thing with Mecabricks is that everything is dynamic. I just need to upload the new file and that is fixed instantly for everybody.
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