Blender Brickfilm Tips
7malligk a commencé cette discussion dans Model Export and Render

Hi,
Just wondering if anybody has any tips on how to make the animation of a lego film in blender, look like it is a real brickfilm animation?
In case I am not being clear, in brickfilms, even films with a higher frame rate (ie. 15-24 fps) still have a slightly jerky quality to them. What I am wondering, is how do I replicate that 'jerkiness' without having to key-frame each jerk.
Thanks

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Well, the easiest way to animate a minifigure in Blender is to rig it. Either give it a simple rig (one bone for each part, etc.) or create a "bendy rig" (shown below). There really is no "easy" way to animate anything, animation required a ton of time, devotion, and effort.

https://www.mecabricks.com/image/rendering/o/VBMNGb.png

Hi,
Sorry to be confusing. I am able to animate the object, but I would like the finished video to have a 'jerky' quality to the video, rather than the smooth movement that key-frames currently offer.
Thanks

Sorry for the misunderstanding, I think the only answer is lots of key frames. Or you could do 15FPS like in this video.
https://youtu.be/RhPddzlj62Q

To tell the truth, I do not have much experience with animation (https://youtu.be/MGMYj27u65A). This was the person who was my Blender coach (https://www.mecabricks.com/en/user/Qwerty7556). He try asking him through the Private Messages section on Mecabricks.

Okay,
Thanks for your help.

@7malligk No problem.

I don't know if this is still in question, but I do lego animations. The trick I have learnt is to animate at 12fps but playback in 24 frames per second. This means every two frames are the same. If you look at the LEGO movie for example, this is how they get the iconic lego film look. One way I achieve this is by animating normally with smooth keyframes and then when exporting set the frame step to 2. This means that only every two frames will be rendered. Then in post, the video is compiled at 12 fps and exported at 24fps. If doing this way is too much effort for post, then I sometimes duplicate keyframes forward one frame so that every movement is held for two frames.

Although the first recommendation is easier while animating, I find that holding the keyframes for two frames means you can be more selective about what movements are being shown. When animating at lower frame rates, it is crucial to deliberately choose the characters positioning. If done well the animation will look as smooth as a 24fps film but still with a distinct lego feel. For example, ease in and out is usually exaggerated so that movements transition smoothly on a low rate rate. I hope this helps.

Thanks for the advice @Sommer123456!

Hi,
Thanks for the advice. I hope I will be able to impliment it.
Thanks,

Anytime.

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