Metalness on a Decal Node Setup?
Masman8675 a commencé cette discussion dans Help and Tips

Hi, I'm working on a render, and was wondering how I would add metalness via the map included to a decal without using the Advanced Template. Is this setup correct?
https://lh3.googleusercontent.com/-z6i-M7FzTTc/WSNMA0tL78I/AAAAAAAADxI/a3RbAwmpIZU_la3emBM0qouDtfIKSA3rgCL0B/h700/Screenshot%2Bof%2Bpossible%2BMetalness%2Bmap%2Bmaterial.png
I'm not sure if it is, and if it's wrong could someone please tell me the proper setup? Thanks!

3 réponses · Page 1 sur 1

I'd use only the alpha from the metal image texture and set the metal color in the Metal shader directly.

Thanks for the tip! I tried it, but it just made it all one colour or all overexposed. I also tried an add shader, which seemed to work at first, but I couldn't see any actual metal shader. Here's my current setup:
https://lh3.googleusercontent.com/-BkBtWLBxfWI/WSYyCpm9TbI/AAAAAAAADx0/2kwQGomm3OIxfGvf5fxNvJJXivgoZJnfQCL0B/h460/Screenshot%2Bof%2Bpossible%2BMetalness%2Bmap%2Bmaterial%2B2.png
The image texture on the bottom right is the metalness map by the way.

No need to answer this problem currently, I just bought the Advanced Template. 😋

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