Hi everybody...I wondered if there is a way to create a GES (*.igs, *.iges) exporter? SLT is great but is limited mostly for the owners of Solidwork , But for the C4D is lame for importing SLT.
and perhaps have some kind of setting for the OBJ exporter in case I want to add additional geometry to the pieces for close up renders. As the mesh coming in C4d already triangulated is kind of difficult to add detail to the geometry. Dont get me wrong...the exporter is awesome!!! for complex models and keeping the polygonal count low....but a V2 with additional features will be great!
I must say...this lego buildup app is awesome!!!
Hello,
Unfortunately, it would require to remodel every single part of the library with a CAD software and use a different file format. Mecabricks parts are currently polygonal-based which makes it impossible to export to format like IGES, STP, etc.
On the contrary of what you said, STL is not made for solidworks. Solidworks can import these files but they are not really convenient. It does of course export to STL which can be used mainly for 3D printing. I work with Solidworks everyday for my job.
I am sure you can import .dae files in C4D which is a better format. However, there aren't any miracle. I cannot invent geometry that is not existing 😉 You will have to rework the mesh somehow if you want something more detailed.
I get it...so the original files from the MECABRICKS library are created in a polygonal environment....I just wondered how to get the level of smoothness specially on the curve area as you have in this pic : https://www.flickr.com/photos/mecabricks/15354605429/
Or how this render has some nice bevels to the edges of the bricks??? Considering that the obj imported geometry does not have this bevel
http://lego.virtualrepublic.org/render/MECABRICKS/Cinema/LEGO_Palace_Cinema_v02_VR_3840x2160.jpg
Cheers!!!
A.
Yes correct.
The rest is a question of shaders.
The first picture you linked is my very first one in Blender from the stl exporter. I can do much better nowadays!
The second one has been made by virtualrepublic (renderbricks) quite some time ago with Modo. The bevel is actually faked. It is not the geometry but the shader that modifies the normals when rendered. We can do something quite similar in Blender.
Have you checked this post on the forum http://www.mecabricks.com/en/forum/topic/72 ? I created a script for Blender that does all that you want 😉 I am sure you can achieve something similar in other software like C4D.
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