Emission rendering in Blender
Naity a commencé cette discussion dans Help and Tips

Hello,

I bring up this discussion here as the comment section where it started might not be the best place.

I concerned the rendering of this construct: http://www.mecabricks.com/en/models/Z79a8gEwv8w

Scrub wrote: "[...] You can also try to plug your emission shader to the volume input, I think it looks generally nicer."

I am currently rendering something else, but I played a little with it. I like the fact that it can keep some volume informations. What I mean is:

Rendering with Emission Shader to the Surface input: http://tof.canardpc.com/view/a285ef61-1520-4c75-aa61-f259c195626b.jpg
I personally like the fact that it emits light, I find it a nice twist. However it loses some volume information in the process (like the 10 engraved on the coin).

This info is available when the Surface os connected with the emission node: http://tof.canardpc.com/view/b319f820-f54b-432a-a353-c65b425d66ef.jpg (pre rendering)
Or when, as advised by Scrub, the emission is connected tot he volume: http://tof.canardpc.com/view/5413c6c8-0f74-4c00-ba3f-08b4c13146c8.jpg

I really like the "look" of the emission connected to the volume, but I wouls also like to have some emission "shining around". Is there any "easy" way to achieve so?

Thanks in advance.

A Blender newbie who installed the software yesterday.

2 réponses · Page 1 sur 1

The shining around effect you want is best achieved through the blender compositor after you've rendered your scene with the emission connected to volume. You watch Blender Guru's compositor tutorial (http://www.blenderguru.com/tutorials/introduction-to-the-compositor/) which shows how to add the basic glow effect with blender's internal compositor. Alternatively for a faster result you can use the EasyFX addon (https://www.rymdnisse.net/download/blender-addons/easyfx/) which is good for quickly adding effects. It's easier to use, too.

This image is 200x200 render of a light bulb. 1000 samples, emission plugged into volume with strength at .5. Rendered with the background a dark grey for visual ease. Here is what the render looks like just after finishing.
http://bricksafe.com/files/Umbra-Manis/renders/Lightbulb1.png

This is what it looks like after I apply glow and 10 streaks (w. 75 degree offset) using EasyFX. A little intense, but it can be toned down.
http://bricksafe.com/files/Umbra-Manis/renders/Lightbulb2.png

This is what the sidebar for EasyFX looks like.
http://bricksafe.com/files/Umbra-Manis/renders/Lightbulb%20Composition.png/800x467.jpg
Hope this helps!

It does, thanks 😃

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