LDD & LDraw Conversion Data
Sim a commencé cette discussion dans Official LEGO® Sets and Parts

If your model imported with the LDD/LDRAW importer is having some bricks misplaced, it means that some of the -what we call- conversion data is still not completed for the misplaced bricks. You can report here (although it will be much at this time) if bricks are misplaced. Sometimes, bricks won't appear in Mecabricks as they don't exist yet.

Plus…
132 réponses · Page 7 sur 7

I'm very new to 3D modelling but I got the hang of using Blender today. I imported a piece I need (for 5 different models that use it) from LDraw and it looks great; I exported as a .glb/.gltf but now I'm not sure what to do with it. Does it have to be submitted to an Admin to be added into Mecabricks or is there some way I can import it in just to use for myself for now? Thanks guys; I'm one-week-new to Mecabricks as well. Absolutely LOVING this so far.

Avatar de Scrubs
Administrateur

Hello NismoTyler. It is currently not possible to import custom meshes in mecabricks. Regarding New parts you can submit them using the email address in the footer of this page. However check is very strict and parts exported from other system like LDraw won't be accepted.

Thanks for the response Scrubs! So if, in theory (and I really mean this) I create a mesh from scratch and it's the exact same dimensions as a part from LDraw (being that we're working with such a modular system here) will it still be considered for approval?

Avatar de Scrubs
Administrateur

Ldraw uses a some special unit system not always reflecting reality. Besides there are heaps of ways to model the same parts. So no, 3D models won't be the same for both systems. Besides mecabricks requires smart uv unwrapping, baked bevel textures, bump maps, mask, etc. Please continue this conversation in another thread if needed.

When imported form LDD:
41741 imports 1 unit in the y direction to much.

2780 is rotated 90 degrees when imported from LDD.

I can't find 47715, aka the pullback motor from Lego Racers.

@AntasmaTheBatKing777, this part does not exist in Mecabricks yet.

Part 30036 is in LDD, but does not import into Mecabricks. It's a shame, because it's a pretty cool part. If someone can explain a way that I might be able to import this in successfully, I'm happy to have a go myself.

Many thanks!

Hi, I've noticed some translation/rotation import errors from .io, and would be very grateful if these could be rectified.

35464 - 90˚ off in Y
30132 - 180˚ off in X
35787 - 180˚ off in X, 90˚ in Y, 1 plate too high in Y
9394 - position off in Z
3039 - 180˚ off in Y, but only sometimes
6231 - 180˚ off in Y, only sometimes
59230 - 90˚ off in X
3675 - 180˚ off in Y, only sometimes

Also, 3048c is not importing—should correspond to 3048v3.

Thank you!

^ Is there any way I can help with correcting import data? I'd really love to get these parts importing correctly.

Précédent
1
7
Suivant
Publicité
23 participants
Avatar de Sim
Avatar de wlange
Avatar de Stephan3321
Avatar de Scrubs
Avatar de Kamteey
Avatar de UmbraManis
Avatar de Runescope
Avatar de Sealund
Avatar de OBrick_Wan
Avatar de Masman8675
Avatar de Davdup
Avatar de Hogi
Avatar de NismoTyler
Avatar de 7BS
Avatar de Sunder_59
Avatar de AntasmaTheBatKing777
Avatar de LegosRAwesome

LEGO, le logo LEGO, la minifigurine et les configurations des briques et tenons sont des marques déposées de LEGO Group of Companies. ©2024 The LEGO Group.

Mecabricks, le logo Mecabricks et tout le contenu non couvert par les droits d'auteur du groupe LEGO sont, sauf indication contraire, ©2011-2024 Mecabricks.