I'm a first-time user of MecaBricks. I've been using both LDD and MLCad up to this point. As a consequence, I started using MecaBricks with a LDD/MLCad mindset. That mindset needed re-tuning. It is possible that other new users will have a similar mindset when they first use MecaBricks. I have put together a short primer (see below) for new users to get them going with using MecaBricks. It's purpose is to get people interested in using MecaBricks so is consciously not an extensive "how-to" guide. The primer begins after this paragraph.
This primer provides a brief introduction on how to use the MecaBricks Workshop. It is a simple "how to get started" guide. As such, it describes only a small amount of the MecaBrick workshop's capabilities - enough to whet your appetite and want to come back for more. The primer is presented as a sequence of 10 steps, with each step assuming the previous step has been undertaken. Each step is formed by some descriptive text and one or more screenshots.If you are used to using either Lego Digital Designer (LDD) or Mike's LEGO CAD (MLCAD) to design your model, note that a slight mindset shift will be required when using MecaBricks. It's not a big difference but it may be enough to have you scratching your head to begin with. Attention will be drawn to the difference at an appropriate point in the primer.
The MecaBricks workshop can be trialed without the need to create an account. This primer assumes that you have you browser opened and are already in the MecaBricks workshop. If you aren't, please navigate to [url]http://www.mecabricks.com/en/workshop[/url]. So without further ado, here are the 10 steps that make up the primer for first time users.
1) Pick a colour
Figure 1 - Pick a Colour
The lower part of your browser window is where you select the part that you want to add. There is a pop-up list which categorizes the parts. When you pick a category, the list of available parts will change to reflect the chosen category.
Begin by picking the colour that you want the part to be, Click on a colour in the bottom right hand side of the window (see Figure 1). Note that if a part is selected when you choose a colour, the colour of the selected part will change. When you are looking to add a part which is different to the colour shown on the colour palette, ensure that no part is selected prior to selecting the colour.
2) Add a Part
Figure 2 - Part Loading
Use the forward and backward icons on each end of the list of part images to view the parts available within the selected category. When you see the part you want, click on it. You may see a "progress" indicator displayed while the part loads (see Figure 2).
3) Part Placed at the Origin
Figure 3 - Part placed
The first part will be placed at the origin (X, Y and Z co-ordinate of 0, 0, 0). Notice the three differently coloured arrows near the brick. Each part will have one of these and it will be displayed when the part is selected. The red arrow points along the part's X axis, the green arrow points along the part's Y axis and the blue arrow points along the part's Z axis. You will see the impact rotating a piece has on these arrows in step 9. It is also worth noting that in the bottom left hand corner is a similar (but smaller) red, green and blue axis indicator. These are used to indicate the current orientation of the view of the model being built. When you rotate the view, this indicator will rotate correspondingly.
4) Moving a Part
Figure 4 - Moving a Part
LDD/MLCAD mindset shift. The way a part is moved in the MecaBricks workshop is different to that for LDD and MLCAD. You move a brick by moving the mouse onto the axis for the direction which you want to move the brick (see figure 4). The arrow will change colour to yellow. Click and hold the left mouse button down and drag the part in the direction which you want it to move.
5) Select the Next "Target" Point
Figure 5 - Select First Target Point
The currently selected brick is drawn in red. When you move the mouse over the selected brick, it will turn blue and display some orange points. One use for these points is to determine where the next part will be added. When you position the mouse over one of the points, the point will turn green. Clicking the left mouse button will "lock in" the point as the target point.
6) Add the Second Part
Figure 6 - Add Second Part
Pick the next part to be added by selecting an appropriate part category, scrolling to the desired part and clicking on the desired part. The part will be added to the model using the target point of the currently selected part. If a part on the model is not selected when the new part is picked, the new part will be added at the model's origin (0, 0, 0).
7) Select the Next "Target" Point
Figure 7 - Select Second Target Point
Just as with step 5), a target point is selected on the newly added part. Notice that a target point has an X, Y, Z orientation, just like a part has. The axis orientation for a target point may differ from that for the part (see Figure 7).
😎 Add the Third Part
Figure 8 - Add Third Part
Pick the next part to be added by selecting an appropriate part category, scrolling to the desired part and clicking on the desired part. The part will be added to the model using the target point of the currently selected part (see Figure 8 ).
9) Rotate the Part
Figure 9a - Part Rotation #1
Having placed a part, the arrow keys can be used to quickly rotate the part by 45 degrees along different axes. Pressing the right arrow key once will rotate the part clockwise around the Y axis (see figure 9a) (assuming the viewpoint for the rotation is looking towards the part's axes origin).
Figure 9b - Part Rotation #2
Pressing the right arrow key a second time will rotate the part clockwise another 45 degrees around the Y axis (see figure 9b).
The key combinations to rotate a part around an axis are;
Left arrow - Anti-clockwise rotation around the Y axis
Right arrow - Clockwise rotation around the Y axis
Up arrow - Anti-clockwise rotation around the X axis
Right arrow - Clockwise rotation around the X axis
10) "Show Me The Edges"
Figure 10 - "Show Me The Edges"
It is possible to change the way in which parts are displayed. For example, edges can be added to the model (see Figure 10), which you may find will make it easier to see individual parts.
Conclusion
The MecaBricks workshop is a powerful CAD tool for LEGO. This primer has touched on a few of its capabilities. You are encouraged to explore and experiment further to discover more about it.
um...hi?
what??????????????????
Hi there, im having trouble moving arms up and down, also keeping them in place, is there a certain way im doing this wrong, im rotating the arms and legs, the legs are fine its just the arms and hands.
I have an iPad Air but it doesn't seem to be working on it why??
Or does it even work on it at all??
There are some issues with the latest version of iOS+Safari and some models of iPad. Use Chrome instead.
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I tried doing everything you said, but my screen is black.
Is there a way to select overlaping bricks? I ended up having multiple bricks in the same space, and it is hard to clean that up.
Is is possible to put a custom texture on a minifigure? And I don't see a colored square in the corner.
@Builder_15, No, not in Mecabricks!
What you can do is export/import a minifig to blender and replace the decorations(textures) and make renders/animations of it, but there is no way to use/import a custom decoration for any parts in Mecabricks.
Colored square, do you mean the materials tab? Make sure your browser is set to 100% zoom level. That's usually the problem if the right properties menu is gone.
How do you move the hinges???
i have a question. how do i twist and bend the string and flexible lego parts around?
@brickboy8102 Select a flexible part in the workshop and press 'F' or click the flex tool icon on the left hand side tool bar.
ok, thanks a bunch!
I've lost the colour menu and don't know how to get it back. Dies anyone know how?
Make sure your browser zoom is set to 100%.
@ZaksHyper Done that before 😄
How do you Flex Flex rods???
Select the part and press F.
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