Here's a few suggestions I have for the Workshop, specifically.
ah. lovely.
(for context, I have some Tron-style stuff I want to make pretty renders of and a few microscale builds that could use glowing windows or thrust effects, things of that nature.)
edit: though on second thought, @Scrubs may want to work out a way to give specific parts specific glows at some point anyway, because Light Bricks are a thing. as are things like that one wave of bionicles with light-up swords (I have a few of those in my collection at home) or the 'light and sound' stuff.
or even the light bricks that a bunch of the wave 1 Exo-force sets used.
@Mechworks For something more realistic, don't hesitate to use the custom lamps. I never really use the volume emission setting. I often locate point lights or area lamps inside the transparent elements. In real life, the plastic doesn't glow, it is a light source inside that can often be approximated by a point source.
well yes, but setting that up for a ~1200-part Tron-themed Star Destroyer Moc is, ah, somewhat tedious, and also makes my poor, shitty Lenovo 100s go URK so having an easy solution when going for 'cool' rather than 'realistic' is always nice.
I don't know how well this would work or how easy it would be, but if you can implement an option in the flex tool to lock the length of a part so that it moves more realistically I think it would be great.
Would it be possible to export the parts list of a model directly from the workshop ?
Unless I've missed something, if I want to get a parts list, I have to make a model public, then go on its page in the library to download the list, which isn't as quick as direclty obtaining it in the workshop. I tend to organize my models in groups, so with that I could have a parts list for each group or submodel, which would make it easier to find and sort the necessary parts (I mean, I don't ask the list itself to include groups, I'm just saying that I could delete the parts that aren't in a group, export the list, restore the model, and do that for another group, so create separate lists for each group). Plus, there are some models I'd rather keep secret until I've built them physically. 😛
That would be a nice to have feature. So maybe in the future.
You can already get the part list for your private models. If you are logged in, you can use the same type of url as for public models to download the inventory. Check the second post in this thread.
Oh, thanks for the tip ! This will definitely be useful. 😃
Уважаемые разработчики добавьте пожалуйста всех динозавров из Лего Юрский период со всех частей
I would like the ability to double pivot a piece, such as 76537
the meaning of this being the shock absorber would rotate and stay snapped to two points, one moving and one not. I'm using online instructions for a space shuttle and this is a major part. the spring should also compress and extend as the other parts move.
the spring in the shock absorber should have two snap points, one snapped to the piece with the arrow head and the other to the one with slots on the sides.
boss, speaking as someone who had done actual modelwork?
doing that is actually really hard. like, yeah, it'd be nice but the overhead just isn't worth it for what's ultimately a convenience feature. you're just gonna have to deal with fiddly manual adjustment and settling for 'looks off in CAD but would work in real brick because tolerances' like everybody else.
@Mechworks. Yep, that is definitely not simple things at all. For the spring I may be able to make it work with my flexible system in the future. However for the other one it would probably involve coding an inverse kinematics solver and it is were it becomes very complicated.
Oh. Well, I guess that a lot of typing in the move tab because the rotation mode and arrows are in too large increments. And a lot of hiding things to reach it. I tend to use instructions for my stuff, and the space shuttle I used was the only one that fit my purpose.
Thanks anyway
I did find another thing a few minutes ago. Would it be possible to change the colors to the ones brinklink uses when bricklink codes are selected?
As in color names?
you currently use the codes and color names brickset uses as the default.
@misterboss4, You know you can change the grid size(increment steps) between small, medium and large with the Q-key or select them in the droplist, or turn it off by uncheck it? This affects both move and rotation.
And please use the EDIT function in the forum instead of adding multiple posts... 😃
Colour references and names used on mecabricks and brickset are official ones from the LEGO company. I may give this possibility in the future but it may add some confusion when discussing it in the forum.
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