Meca-Knights LEADERS ONLY
LegoMaster707_2187 started this discussion in Community

So this is for my Meca-Knights thing. Only join if you are a LEADER. That means the following people

Custom_Parts
FireBlade28
General_Veers
NINJACATZ
LegoMaster707_2187

NOBODY ELSE JOIN. If you want to join one of the Armies, click that link. Some rules.
This is for the Leaders, not anyone else
Be kind, no swearing, I mean it is a war, but we can be civilized
Try to keep it Knight related, I mean you can talk about other stuff a little but try and keep it on the Meca-Knights

FYI, You guys should probably make forums for your individual army. If people do, don’t look at them. That is THEIR team’s business not yours. I mean I guess spies are allowed but we should make some rules about things like that.

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164 replies · Page 6 of 9

Can someone tell me (in one message) what the rules are? (Bc im not going to read through five pages of this madness)

Current rules posted in the description of the map:
https://www.mecabricks.com/en/models/GVjKPr9rvnz

I'll correct and enrich them as we discuss...
Keep on bringing new ideas, but not too complicated 😄

Customs still hasn’t joined the forum LOL.

here are some new ideas
-there can be army camps it is where you deploy your troops, they should cost two GP 2 food 1 lumber (wood).
you can't move these camps, but you can destroy them and get one GP then you can move it and pay the normal price (2GP + 1 wood +2 food)
if another army captures a camp that army gets to keep it.

  • when you produce you must keep the resource you produced on the land you produced from.
    -horses are should not be part of army they always move 2 no matter what.
    -if you colure a land with resources on it you can keep the resources.
    -before an attack starts the defending team gets to move one army (can't be the army under attack)
  • camps: yes I fully agree, it is better if we cannot just put a new army anywhere.
  • resources produced: I had not thought about this, I had in mind that all resources would go to a "central warehouse" where they could be used at will... I get your point, it's logical, but isn't it too restrictive? (for example, you could only build stone walls where stone is produced, that's it? but not move stone to fortify another city?)
  • horses: why not, anyway it's in our interest to have them move faster 😉
  • defense support: here also I get the reasoning and it's a nice idea. I'm afraid that it could severely limit the number of attacks, because if you place armies to support each other, then it could become complicated for another player to attack you. But we may try and see if it works properly.

(this is probably an insignificant idea, but hey, its an idea none the less)
for the massive river you added should there be a ferry? like the ferry would take an army 2x2 tile across the river and then it would stay on that side of the river then go back once somebody else came however it would take a day

Hey, nice idea!

I have a feeling this would make for an amazing irl board game 😂

Yeah, we should develop it and copyright it. JK but it would be cool.

veer are you going to update the with rules I gave you or not

we should be able to destroy and build bridges!
-to destroy a bridge is free

  • it costs 1GP 2food 4 wood or 2Gp 2food and 3 iron

Yes, for most of them 😉 bulding/destroying bridges is esxcellent, maybe also building/destrying boats on the river?

But I think that we should discuss about resources, when you say "when you produce you must keep the resource you produced on the land you produced from". It means that (for example) you can only build a camp or a bridge on a land where you can produce wood? If so I think that it will be restrictive, plus it could be quite a nightmare to follow-up exactly what are the resources available in each land... but maybe I'm wrong...

I think we should keep the resource on the land but you can use the resources any time anywhere
say you attack someone and they have a lot of unused iron in that territory and you win the battle you get that iron (or whatever resource it is )

lets say that every person from Mecabricks is noble on the team they are on (they collect taxes and lead some armies)

when do you think the game starts

Good question!
Feb. 15 could be a reasonable deadline?
Time to finish the rules and finalize the map...
We also have to see how the new lands will appear on the map: what resources on them, is there a village or not, etc... I am working on a kind of random table for this, and it would be the opportunity to introduce special lands... (no specific idea so far, but we could think about an ancient temple, a magic shrine, a sorcerer's tower, etc.)

we don't need special lands
and feb 15 is LM707 1st year on MB

I thought it was Feb 18th. But yeah, that’s a good deadline.

It is 15th, never mind.

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