## Global
Ctrl + S - Save
Ctrl + Z - Undo
Ctrl + Y - Redo
## Viewport and Graph Panel
A - Select all / Deselect all
B - Start box select tool. Elements in the box will be added to the selection. Press shift to remove them
C - Take viewport screenshot
D - Clone selection
E - Show/Hide empty panel
F - Flexible Part Tool (only active for flexible parts like rubber band, flex tube, etc.)
H - Hide selection
ALT + H - Show everything
I - Invert selection
J - Group selection
Alt + J - Ungroup selection
L - Show/Hide lamp panel
M - Toggle between translation and rotation gizmo
P - Select pivot point
Q - Toggle between small, medium and large transformation grid
R + (X or Y or Z) + numerical value - Rotation along selected axis in the global or local space
S - Select snap point
T + (X or Y or Z) + numerical value - Translation along selected axis in the global or local space
V - Toggle between Global and Local Space
W - Display selection tools
Z - Toggle between shaded, shaded with edges and wireframe mode
CTRL + Left Click - Add or remove element to or from the selection
NUMPAD 8 or 2 - Translate along Z axis
NUMPAD 4 or 6 - Translate along X axis
Page Up or Page Down - Translate along Y axis
← or → - Rotate selection 45° along Y axis
↑ or ↓ - Rotate selection 45° along X axis
Home or End - Rotate selection 45° along Z axis (keys next to page up and page down keys on an apple keyboard)
Esc - Deactivate selected tool / Cancel rotation or translation
Ctrl + Click - Add or remove a part/group to the selection
Numpad 5 - Toggle between Perspective and Orthographic projection
Numpad 9 - Toggle between Turntable and Trackball orbit style
Numpad 0 - Reset the position of the camera
Ctrl + Numpad 3 - Left view
Numpad 3 - Right view
Ctrl + Numpad 1 - Back view
Numpad 1 - Front view
Ctrl + Numpad 7 - Bottom view
Numpad 7 - Top view
Numpad . - Center selection or scene
Space - Change camera orientation
Del or Bak - Delete selection
B - Box select: add to selection
B + Ctrl - Box select: remove from selection
I - Inverse selection
A - Select all / Deselect all
Click + Ctrl - Add / Remove Anchor point to / from selection
E - Extrude first or last anchor points
D - Divide curve joining two anchor points
DEL or BAK - Delete anchor points
S - Snap anchor point or solid part selected
## Animation Editor
A - Select all nodes
B - Start box select
Ctrl + C - Copy selected nodes
D - Duplicate selected nodes
G - Move selected nodes
I - Invert node selection
Ctrl + V - Paste nodes previously copied
Numpad . - Center selection
Numpad 0 - Reset diagram position
Numpad 1 - Reset diagram zoom
Del or Bak - Delete selected nodes
oh ok. thank you. much appreciated
I haven't been able to find a way to mirror a group of parts. Anyone know a way to mirror?
This function doesn't exist.
oh, ok thanks. Is there any plan of incorporating it at a later date?
Not right now. This is not as easy as it sounds to make a clean symmetry tool: User interface to select the plane of symmetry, metadata for parts in order to find the symmetrical elements - e.g 24307 -> 24299 - plus everything that happens in the background to handle all of this.
oh, wow ok. Well if there's anything I can do to help please let me know! Even if its just donation or whatever...
On some of the things that people make, on the top right of the square there is a lego sign. What does that mean and how do you get it?
These are the models selected to be on the front page and in the special model library.
help:(
@820210
Well, you should maybe post what kind of help you need.
try this:
https://www.mecabricks.com/en/forum/topic/10
it has all kinds of keyboard shortcuts that really helped me out
Is there a shortcut key for cycling snap points?
At the moment, my biggest gripe is that I have an object selected, like a minifig arm. I want to click the snap at the shoulder and NOT the Torso, but it selects the torso. After several retries, I can get the snap but it is tedious and should be easier.
Is there a faster way to get to the snaps for the selected piece and not click off of it and onto a nearby piece?
@Scrubs might want to add L: lighting to the shortcut list now 😉
Hi how to save the model that i just created ?? I clicked back and my model got deleted :(:(:(
Use the "recover autosave" option. It's under "File" in the workshop. If greyed out, then there's no autosave.
How can I undo?
Use the undo button In the top tool bar or press Ctrl+Z
Can I delete the progects that I saved?
Go to this page https://www.mecabricks.com/en/account/library
Put the file in the bin and empty the bin.
the technic pegs don't seem to match up with the bricks
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