So here is where the Dragon's discuss battle plans and other tactics for the Meca-Knights game
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No inappropriate text
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Leader:
Fireblade28
General:
Superpup1
Commander:
Wizardbuilds1 Ochomonster
Troops:
Greenflame24
Justyouraveragebuilder
Ncatz
LCB
Ferrenbricks
cbear
Spinjitzukid
there's an impostor among us...
BAGUETTE TIME!!!
okay, I think we should take over the Uruk-hai, while they are weak.
- SOME CONTRIBUTIONS TOWARDS OUR BATTLE PLAN -
Whiting Knights: Fight them off with lollipops. (Cavities on a STICK.)
Uruk-hai: The smell of blood overwhelms them and they go into a frenzy. Maybe launch a catapult filled with blood back at THEIR side? It’s unimportant exactly WHERE I’m getting all this blood from… °-°
@Justy, fist off, yes I agree we should snuff them out before their candle lights the bonfire... but the thing is, the Whitings have made the Uruk-hai their allies...
[mecabricks]GVjKPr9rvnz[/mecabricks]
Whoa! There is a map... and my internet is slow. Hey guys, I've arrived!
Hey greenie 😄
so... Since my internet isn't that slow, I've decided to copy all the rules that it has so far onto here:
DEFINITIONS
LANDS
Lands are the various parts of the map (different colors are used to show the borders of each land).
ARMIES
Armies are made of 1 to 4 units, grouped on a 2x2 round tile.
The basic unit corresponds to infantry and is represented by a Lego nanofigure.
There can be several armies of the same player on a land.
TURN OVERVIEW
The game is divided into turns where every player acts one after another. Each Leader goes trough these steps:
TURN PHASES
Camps
The Leader can build camps where he will be able to train new units. Remark: we consider that the capital already has its own camp, so new units can always be deployed there.
A camp can be built in any land controlled by the Leader. Cost: 2 GP + 2 foods + 1 wood.
Defenses
The Leader can also build defenses around a hamlet/village/town:
Bridges
If the land is close to a small river (1 stud wide), and there is an army on it, the Leader can build a bridge to cross the river. Cost: 2 GP + 2 foods + 1 wood. Cost: 1 GP + 2 foods + 4 woods.
During this phase, the Leader can also decide to destroy a bridge on a land where he has an army, if there is no enemy army on it.
Boats
If the land is close to a large river (more than 1 stud wide), and there is an army on it, the Leader can build a boat to navigate on the river. Cost: 2 GP + 2 foods + 2 irons + 4 woods.
During this phase, the Leader can also decide to destroy a boat on a land where he has an army, if there is no enemy army on it.
2.b. Train
Leaders can spend their money and resources to train new units. The new unit is placed in any camp controlled by the player (or in the capital), either as a new army or in addition to an army in this land (only possible if this army has less than 4 units).
3.b. Move armies and fight
The number of armies that a Leader can move depends on the season:
An army can move from one land to another adjacent land (exception for armies made up of cavalry units only: 2 lands)
if the land of arrival is neutral, you now control it (put your flag on the land), unless you decide to plunder (see after)
if the land of arrival is controlled by another Leader, but this Leader has no army on it, decide status between Leaders:peace: the army just stays on this land but it remains under control of the other Leader.
war: you can either plunder (see below), or decide to take control; if so, remove its flag. On the next turn, if the army remains in this land, you will take control of it (put your flag on the land)
if the land of arrival is controlled by another Leader, and this Leader has at least one army on it, decide status between Leaders:
peace: the army just stays on this land but there is no battle.
war: both Leaders fight. The player with the largest army (in number of units) wins. The winner removes one nanofigure from his army, and the loser removes his entire army. If it is a draw (same size of armies), remove one nanofigure from each army. The battle will continue (or end) on the next turn.
Plunder
An army moving to a land where there is no enemy army can decide to plunder. By doing so, the Leader of this army takes all the resources that were on this land.
Forced walk
When moving an army, the Leader can decide to have it move by one additional land. To do so, he must spend 1 food per unit in this army. For example, an army with 2 infantry units and 1 archery unit can make a forced walk by spending 3 foods. This special move is only possible once per army (2 armies can do a forced walk during the same turn, but a single army cannot do 2 forced walks).
Reinforcement
When an ennemy army is moving and attacking one of its armies, the Leader can move another army from an adjacent land to the land where the battle takes place. This support move has the same cost as a force walk, i.e. one food per unit composing this army.
Navigation
If an army is on a land with a boat, this army can board and navigate on the river. A move of 1 allows the boat to go either from a shore to the nearest opposite shore, or from a shore to the nearest “wave mark” (1x1 sloping brick in the middle of the river), or from a wave mark to the next wave mark, or from a wave mark to the nearest shore on each side or the river. If the boat docks on a land, the army is automatically placed on this land.
well, do we have more numbers than the Whiting Knights and Uruk-hai combined?
If we do, then it would be a battle we would most likely win, unless we have very little more.
srry trashy internet, i'm here xd
ok... i (think ) understand this... F.B28
is a Risk? XD
my mind=
ERROR 404
okay, if we don't go to war first thing, I say we take MIV, OYR, and/or GOH.
Despite being explained to me MANY times i still have no clue whats going on but whatever is going on im in
I sort of understand.
(._.) 7
J X /
T
I have no Idea why I'm here, or what I'm doing, all I know is I must kill.
LegoMaster707 from the Uruk hai army tried recruiting me through pms, he offered to name a town after me if i joined and said there trying to recruit people from other teams. So im joining them
Ill spy on them and relay any important info to yall
Ima spy now
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