Loosing decals and transparency when exporting to blender and then to unity
MrMateusz started this discussion in Help and Tips

I use mecabricks to make models wich i then rig in blender and then export to unity, from there to vrchat. But when exporting a rigged model to unity i loose the transparency and any prints/stickers there were, is there any way to fix it? or is it a bug?

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