Blender Poly count issue
3GamersStudios started this discussion in Help and Tips

I am using mecabricks to export to blender so I can make a animation for a school project, I need a city backdrop and I took some buildings and roads off of mecabricks as well as studio 2.0 but when all is said and done and imported into blender it ends up being over 3 million verts, which is a lot and blender then runs sluggish. Does anyone know how to fix this problem?

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Probably not.
You shall import only one file from Mecabricks using the Mecabricks addon (and zmb😆 file. It produces an optimized scene using instancing. I do not know what you imported from LDraw so it is hard to say.

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