Mecabricks Workshop 101
-Lax_Swag5- started this discussion in Help and Tips

Notice that this is based on @djm's Mecabricks Workshop - A Primer For First Time Users, but with pictures updated to the current looks of the Mecabricks workshop

This primer provides a brief introduction on how to use the Mecabricks Workshop. It is a simple "how to get started" guide. As such, it describes only a small amount of the MecaBrick workshop's capabilities - enough to whet your appetite and want to come back for more. The primer is presented as a sequence of 10 steps, with each step assuming the previous step has been undertaken. Each step is formed by some descriptive text and one or more screenshots. If you are used to using either Lego Digital Designer (LDD) or Mike's LEGO CAD (MLCAD) to design your model, note that a slight mindset shift will be required when using MecaBricks. It's not a big difference but it may be enough to have you scratching your head, to begin with. Attention will be drawn to the difference at an appropriate point in the primer.

The Mecabricks workshop can be trialed without the need to create an account. This primer assumes that you have your browser opened and are already in the Mecabricks workshop. If you aren't, please navigate to http://www.mecabricks.com/en/workshop. So without further ado, here are the 10 steps that make up the primer for first time users.

1) Pick a color
https://i.ibb.co/C1VZT1d/Screenshot-2021-02-25-at-12-10-11-PM.jpg
Figure 1 - Pick a Color

The lower part of your browser window is where you select the part that you want to add. There is a pop-up list which categorizes the parts. When you pick a category, the list of available parts will change to reflect the chosen category.

Begin by picking the color that you want the part to be, Click on a color in the bottom right hand side of the window (see Figure 1). Note that if a part is selected when you choose a color, the color of the selected part will change. When you are looking to add a part which is different to the colour shown on the color palette, ensure that no part is selected prior to selecting the color.

2) Add a Part
https://i.ibb.co/gtRVJ82/Screenshot-2021-02-25-at-2-01-59-PM.jpg
Figure 2 - Part Loading

Use the forward and backward icons on each end of the list of part images to view the parts available within the selected category. When you see the part you want, click on it. You may see a "progress" indicator displayed while the part loads (see Figure 2).

3) Part Placed at the Origin
https://i.ibb.co/YjV6nqD/Screenshot-2021-02-25-at-2-51-54-PM.png
Figure 3 - Part placed

The first part will be placed at the origin (X, Y and Z co-ordinate of 0, 0, 0). Notice the three differently colored arrows near the brick. Each part will have one of these and it will be displayed when the part is selected. The red arrow points along the part's X axis, the green arrow points along the part's Y axis and the blue arrow points along the part's Z axis. You will see the impact rotating a piece has on these arrows in step 9. It is also worth noting that in the bottom left hand corner is a similar (but smaller) red, green and blue axis indicator. These are used to indicate the current orientation of the view of the model being built. When you rotate the view, this indicator will rotate correspondingly.

4) Moving a Part
https://i.ibb.co/9Wt67vj/Screenshot-2021-02-25-at-3-18-44-PM.jpg
Figure 4 - Moving a Part

LDD/MLCAD mindset shift. The way a part is moved in the MecaBricks workshop is different to that for LDD and MLCAD. You move a brick by moving the mouse onto the axis for the direction which you want to move the brick (see figure 4). The arrow will change colour to yellow. Click and hold the left mouse button down and drag the part in the direction which you want it to move.

5) Select the Next "Target" Point
https://i.ibb.co/HGN63NK/Screenshot-2021-02-25-at-3-23-38-PM.jpg
Figure 5 - Select First Target Point

The currently selected brick is drawn in red. When you move the mouse over the selected brick, it will turn blue and display some orange points. One use for these points is to determine where the next part will be added. When you position the mouse over one of the points, the point will turn green. Clicking the left mouse button will "lock in" the point as the target point.

6) Add the Second Part
https://i.ibb.co/V2RMJ0d/Screenshot-2021-02-25-at-3-40-20-PM.jpg
Figure 6 - Add Second Part

Pick the next part to be added by selecting an appropriate part category, scrolling to the desired part and clicking on the desired part. The part will be added to the model using the target point of the currently selected part. If a part on the model is not selected when the new part is picked, the new part will be added at the model's origin (0, 0, 0).

7) Select the Next "Target" Point
https://i.ibb.co/PtmM9Mz/Screenshot-2021-02-25-at-4-25-34-PM.jpg
Figure 7 - Select Second Target Point

Just as with step 5), a target point is selected on the newly added part. Notice that a target point has an X, Y, Z orientation, just like a part has. The axis orientation for a target point may differ from that for the part (see Figure 7).

8 ) Add the Third Part
https://i.ibb.co/Mk0fm29/Screenshot-2021-02-25-at-4-29-56-PM.jpg
Figure 8 - Add Third Part

Pick the next part to be added by selecting an appropriate part category, scrolling to the desired part and clicking on the desired part. The part will be added to the model using the target point of the currently selected part (see Figure 8 ).

9) Rotate the Part
https://i.ibb.co/4TtX43j/Screenshot-2021-02-25-at-4-41-39-PM.png
Figure 9a - Part Rotation #1

Having placed a part, the arrow keys can be used to quickly rotate the part by 45 degrees along different axes. Pressing the right arrow key once will rotate the part clockwise around the Y axis (see figure 9a) (assuming the viewpoint for the rotation is looking towards the part's axes origin).

https://i.ibb.co/XYz1jZ1/Screenshot-2021-02-25-at-4-50-07-PM.png
Figure 9b - Part Rotation #2

Pressing the right arrow key a second time will rotate the part clockwise another 45 degrees around the Y axis (see figure 9b).

The key combinations to rotate a part around an axis are;
Left arrow - Anti-clockwise rotation around the Y axis
Right arrow - Clockwise rotation around the Y axis
Up arrow - Anti-clockwise rotation around the X axis
Right arrow - Clockwise rotation around the X axis

https://i.imgur.com/vPqnyyO.png
Figure 9c - Part Rotation #3

By clicking this button, it shows you some circles surrounding the piece you have chosen. Each circle lets you rotate the piece in a different direction.

10) Material changing
https://i.ibb.co/k8mGLZW/Screenshot-2021-02-25-at-5-09-57-PM.jpg
Figure 10 - Material Changing

By clicking the Solid button in the color category, you will find 10 different options for the materials of the coloring. If you were to choose Metal, and you chose Silver Ink, you would get a shinier color.

Conclusion
The Mecabricks workshop is a powerful CAD tool for LEGO. This primer has touched on a few of its capabilities. You are encouraged to explore and experiment further to discover more about it.

Again, this was taken from @djm's forum post Mecabricks Workshop - A Primer For First Time Users, but updated to the looks of the current Mecabricks workshop.
If you have any questions, please PM me!

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