Combine materials of two Lego figurines (zmbx) on one single model in Blender
meister86 started this discussion in Model Export and Render

Hi,

i'm fairly new to Blender and Mecabricks, but i've decided to learn it because i wanted to make a Brickfilm together with my son after seeing some nice ones on YouTube. Now i know this isn't a blender forum, but maybe someone could spare some help.

So what's the problem? Basically i want to overlap the materials /shaders of two seperate Lego figurines (.zmbx, because of rigging and better quality) on one model and blend between them for a superhero transition as seen in my video here: https://drive.google.com/file/d/1O8Gpdbe5G7BzYgAOk93ncNzuTBrZ4R-H/view?usp=sharing

For this transition i use two model on top of each other and made one disappear, because when i copied the materials from model a to model b, the textures wouldn't work because of how the shaders are set up in the .zmbx file. Sure, i could just export and use a. dae-file from the Workshop, but these look inferior compared to .zmbx and also don't work with MecaRig. Also, diving into the shader itself to replace the textures didn't work right, also in the .zmbx there are textures baked in that are missing from the .dae file.

I hope someone understands what i mean and can tell me if it's possible. Or is it a limitation of the Lite Plugin?

1 reply · Page 1 of 1

Nevermind, it worked flawlessly in another .blend-file. Don't know why it didn't work on the other one

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