Attempt to model part has weird material results in blender
FinnRoberts started this discussion in Official LEGO® Sets and Parts

Hello there,

I decided to model part 65617 myself for use in a model I want to render. I used the .zmbx files for parts 37352 and 6059 with the goal of recreating only the exterior of the part properly. I put both mecabricks parts in one .zmbx with color set to Light Bley (194). In blender, I managed to create a single part that looks proper but when I went to rendered view, the material showed dark lines following some of the edge loops.

I had assumed that the materials were basically all the same but with variations of color (for the solid colors at least) with texture coordinates used to manage the one material over many different parts. I imagine this is not the case and that the dark lines I see are the result of attempting to project a material meant for one part onto a different part? Is there any way to rectify this?

On a similar note, I found that every principle face of each part was separate. Was this intentional, or could it be a side-effect of exporting to .zmbx? Or is this the proper way to set up a part so that the dark lines are forced to the object's principle edges?

Thank you

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For people interested, it has been answered in the Advanced add-on topic.

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