New Camera in Render
Aled started this discussion in Mecabricks Render Farm

Hi! Just wanted to start a discussion here about the new camera feature. I've had a play with it and while there are great new levels of detail in the settings which will be really useful and the ability to tilt which is welcome, there are several features of the previous iteration that I miss.

I like setting up my models/scenes and using the right click and scroll on the mouse to test locations quickly in real time instead of having to push it up and down an axis. Is there a way to do this that I am missing? Also setting the focal range used to be easier when camera settings were all in the 3D Render view. It is annoying to have to flick between design and and render modes to tweak camera settings.

Using the lock to view button in design mode is not the same because the angle of the field of view is not representative of the view in design mode and you end up having to manually move the camera back or forward on its axis to get the right depth.

Lastly - I have hundreds of designs saved and each of them is saved with a specific camera location and settings in the render. Am I to understand that all of those camera settings are now lost? Is there a way to recover them in the scene as a camera object?

4 replies · Page 1 of 1
Avatar of Scrubs
Administrator

It is always a bit complicated to change habits 😉 but things can alway be improved.

I am not too sure what is the difference between Lock to view and I like setting up my models/scenes and using the right click and scroll on the mouse to test locations quickly in real time instead of having to push it up and down an axis.
You can still see the change in real time in the preview window even for field of view. You can increase the size of it and it shows exactly the image that will be rendered with all settings.

Camera settings were part of the rendering mode in the past because there wasn't any camera objects. It was somehow a compromise. The render mode is really about final render settings only and handling the projects, not about setting up the scene. Ultimately things like floor will be moved away in the future when more objects will be added.

Regarding the old cameras, I am trying to find a way of properly adding them to the scene as camera objects. If you reopen your old models in a close future, it is likely that they will be added back. Still some technical stuff to figure out as systems are really different.

Avatar of Scrubs
Administrator

Converter for old camera has been released. You old cameras are now imported as camera object with the correct settings.

Thanks for that! Getting used to the new workflow. I'm sure I'll be alright.

Is there a way to snap the screen view to a camera then make adjustments from there? At the moment, we can snap a camera to screen position, but it would be handy to move the view back to the camera location to make tweaks and adjust depth and focal point etc before moving on to render.

Avatar of Scrubs
Administrator

This is where the technical issue is. Camera transform (position and orientation) may be invalid for viewport controls. E.g orbit control requires to have Y up. So you cannot make it match with a camera in a free orientation. These are issues to be solved.

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