Scaling down in Blender
Lessomnia started this discussion in Model Export and Render

I'd like to scale down the imported models to their real proportions (1/1000), so I can place the models in non-Lego scenes I made in Blender.
Also I'd like to make some animations using the Rigid Body. Therefore it's necessary to scale down and apply the transformation. I know how to convert the elements to single user objects, so I can apply this.
I found the bevel-node in your material and divided the scale by 1000, so the bevel should be correct again. As far as I can see the result looks oke, is there something I forget?
By the way, for what reason you set the scale to meters, instead of milimeters?

3 replies · Page 1 of 1
Avatar of Scrubs
Administrator

Units in Blender are still messy and it is always complicated to work in mm (viewport, dof, etc) but 1 blender unit = 1mm in everything I do for Blender.

The bevel shader is not the only thing to scale and it also depends on other parameters like parenting. That is why I do not recommend to scale up or down.

Thanks for your answer.

I am trying to import a model into blender as a .zmbx but it is showing the model to be 240 meters tall, to pull back the camera to try and focus on something this big is impossible. I have moved the camera but to no avail. The model has been imported into meters and not millimetres. How do I fix this problem if I cannot scale the model without causing problems?

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