Out of curiosity went to the workshop to see how big it was (still not possible to check it via library... 😦 ) and noticed that the transparency behaves strangely when rotating the piece.
#19212
This a limitation of webgl. I cannot do much for this. Transparency is a pain in 3D. faces are not z sorted inside a same mesh. It would require too much resources and time to do that for each frame. Check 94531, this is even worse...
Ohhh, I see it now, piece 94531 behaviour is kind of sad and funny at the same time 😛
Well, It's a bummer but we'll have to live with it
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