High-rez minifigure UV question
SaberTruth started this discussion in Help and Tips

I bought the High-rez minifigure model today, and so far the Obj and .dae files are working fine in Cinema 4D.

My question is about re-aligning decals from other mecabrick minifigure models onto the high-rez one. I can get the texture close to the originals, but I am trying to be accurate in my scaling (such as making sure the face is not larger than it would be on a real minifigure).Is the easiest way to just guess and get it as close as possible, or are there ways of measuring to accurately align the Uvs with the texture?

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Avatar of Scrubs
Administrator

Hello,

UVs between mecabricks workshop minifig and high-res one are slightly different but they shall be usable most of the time by re-organising the elements. Also note that there are multiple iterations of uvs in use in the workshop for a same part (I think that the head has 3).

For the head, I generally take as a reference the 2 mold lines (horizontal sharp edges running all around the piece).
On the contrary of part models, I don't really measure anything to locate decorations. I take it as a very visual process. I only visually compare with real part or photo.

Thanks, that what I have kind of been doing, was able to visually align it pretty well. I will post some pictures of it later.

Here is a quick render I did of the first high-rez minifigure I have been testing. Next I am going to experiment with rigging it.

https://s19.postimg.org/5c30ix33n/Minifigure_ninja_render.png

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